Speed sets climb height. Height sets which eggs you can steal. Eggs become animals. Animals earn Cash. Cash buys upgrades and base space. Rebirth is stated to multiply earnings and sends you back to Speed.
| What you see | Spend next |
|---|---|
| The next egg is just out of reach | Treadmill, the +10K bonus, cheap treadmill levels |
| Eggs arrive and will not place | Expand when the park is full |
| Animals are placed and Cash is slow | More animals, an income upgrade, or a multiplier you can read |
| Cash is high and the climb stalls | Runners, stamina, then a multiplier |
| Rebirth is available and today's climbs are done | Rebirth, after any cheap upgrade that still opens ground |
Recorded players who were short on Cash bought climbing capacity before eggs they could not reach. One opened the shop and took runners first. Another ran out of stamina on a summit try.
Expand only when slots fill. The 1,000,000 buy happened at that moment. Do not idle a hatch timer. Once you reach the summit quickly and timers are in hours, you are hatching-bound: shift Cash toward income and hatching speed, and keep Eternal over a Radiant timer that does not fit the session.
Prices jump by tier. One treadmill cost 5 million after an earlier level near 314,000. Leave 10T running-speed quotes and a 10-decillion shop line, which was bought twice, until income has jumped. Trials showed up at 10,000 Speed (the 75-cost one), then at 1 million and 30 million. Nothing states what a trial improves, so buy one when you can see an effect.
